Texture maps isn't exporting correctly anymore

  • Marvelous Designer Team COMMUNITY MANAGER Comment actions Permalink

    Hi Gabe. 

    I have been able to confirm this error. Our devs will take a look asap. 
    Meanwhile, yes, you can download the previous version to be able to export your file with all the map data correctly. 
    We are sorry for the issue you experiencing, we will work on it and let you know when you can work properly again on version 7.2.181


  • Gabe Comment actions Permalink

    Is there a way to provide my project file for further investigation? wouldn't be a problem for me.

  • Marvelous Designer Team COMMUNITY MANAGER Comment actions Permalink

    In fact, yes. Please, send your file to our Contact Us page. 

  • Marvelous Designer Team COMMUNITY MANAGER Comment actions Permalink

    For now, as we work on fixing the issue. You can export your garment using Absolute Texture Path instead of Relative Texture Path for the correct export of the maps you are missing under the basic options on the export pop-up menu. 

  • Marvelous Designer Team COMMUNITY MANAGER Comment actions Permalink

    This bug will be fixed in the next patch release. You can proceed as I describe in the last comment to avoid the need to download a previous version. Thanks for getting in contact with us. 

  • lukas.is.back Comment actions Permalink

    Has this been fixed yet?

    I'm on version 7.2.191

    When I export an .FBX or .OBJ, the alpha channel on PNG graphics doesn't seem to render on the exported texture maps. It instead shows a big rectangle where the graphic should be.

    The same happens when exporting using either Relative or Absolute Texture image files.

    I've seen you recommended Gabe to download an older version of Marvelous Designer as a temporary fix. I'd like to try this but cannot find any legacy downloads online?

    Any help would be great,

    Thanks

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