Hello friends, I'm simulating an animation of a girl swimming in her clothes, at a certain moment she is sucked and this causes the movement to be very accelerated in a specific part of the animation. This is causing an error that I have noticed before in other simulations and that I call a teleport error. I call this error like that because the movement is so fast that I think Marvelous cannot interpret that passage (as if instead of a movement we had a teleportation).
Attached is a photo for you to understand.
I'm simulating at 24 fps, and I've tried to lower the timestep to 0.010416 and the problem still hasn't been resolved.
Does anyone know of a way to resolve this type of problem?
To run a simulation at an unusual speed, I would recommend running the animation at a slower speed than it originally was, just so Marvelous Designer can calculate the movements of the clothes. Once you have the animation you want, you can change the parameters of the animation itself (In this case the Speed) in the software you are working on once you export your MD clothing animations.
I can see that the error is generated from frames 64 to 66. Among them, there are no references in terms of movement so that MD can understand the movement of the avatar itself to make the modifications to the clothes. The error takes place in 0.125 seconds (3 frames). It's too fast even for a real-world scenario. Try as I just said, adjusting the speed, perform the simulation, then once you have the simulation in your preferred third-party software, edit the speed of the animation to your liking (Super Fast in this case). This will allow you to have those frames that will give coherence to the movement of the avatar to be able to simulate.
Best regards,
Marvelous Designer Support Team
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