So the mesh normals look unnatural.
Any help to make it smooth?
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So the mesh normals look unnatural.
Any help to make it smooth?
If you need a low polycount for the baking, you can create a low res with the retopology tools. The remesh tool will adjust as much as it can the actual mesh into Quads, but on the edges and corners of the patterns, it might adjust with tris to complete the space.
Best regards, and sorry for the late reply
Marvelous Designer Support Team
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