Thick OBJ Export doesn't seem to work with MD12

  • Krause Philipp Comment actions Permalink

    Update: It seems to work when I export without unified UV Coordinates but fails as soon as it's checked.

  • Babe Simona Comment actions Permalink

    I have the same issue, to be more precise the export process work but the file is empty, or have only the avatar if i have exported all. Never had this problem with previous version. There are other issues too, import morph target shrink the avatar in a really tiny size with any unit setting... but you can work around it saving the pose as avatar and import it in the scene as morph from the library. For the thickness issue i did not find any solution. Any suggestion?

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