Objective
Express texture or pattern of the fabric.
Location
Object Browser ▶ Fabric
Operation
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Select the menu indicated in Location.
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Select a fabric.
→ Fabric Property appears in Property Editor.
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Refer to the below table to set the base texture.
PBR (Default)
Option |
Description |
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Type |
Set the appropriate Material Type. |
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Texture |
Click the explore button and apply a texture image from Library/Folder |
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Remove Texture Color |
Remove the default color to apply other colors while retaining the pattern or texture. |
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Normal Map |
Apply Normal Map image to express uneven texture more realistically. |
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Automatic |
When a texture is applied, Normal Map is generated by adjusting the Intensity. Higher intensity makes the embossed detail raised off the surface, the lower intensity makes the details lower than the surface. |
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Manual |
Click the explore or apply the Normal Map image from the Library/Folder |
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Color |
Express each of the fabrics in various colorways |
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Opacity |
Adjust Opacity to create sheer fabric. |
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Roughness |
Intensity |
Edit fabric gloss by adjusting Intensity of the Roughness |
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Map |
Edit fabric gloss by adding and modifying Roughness Map. |
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Map |
Select the Browse button next to the Map option to add a Roughness Map to the selected Fabric style. |
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Map Intensity |
Adjust the Map's Intensity. |
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Invert |
Select to invert the gloss of the fabric. When this option is selected, the shinny part becomes dull and vice-versa. To use Specular Maps provided in below ver4.0.0, check this option. |
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Reflection Intensity |
Greater the Reflection Intensity value is, more reflective than the material or fabric is and vice-versa. |
※ Note:
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Clicking on a Fabric from the Fabric List is going to highlight the Patterns where the Fabric is being applied to, in the 3D/2D window.
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Clicking on a Pattern in the 3D or 2D window is going to highlight the Fabric where it is being applied to, in the Object Browser ▶ Fabric Tab.
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