Ver 2026.0
Import or export glTF 2.0 (glTF/GLB) files.
Import
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Click the Main Menu ▶ File ▶ Import ▶ glTF 2.0 (glTF/GLB)
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Select the desired file and click OK.
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Configure the settings and click OK
Option Description Open Type Open or add new files. Object Type Load as Avatar / Trim Load a glTF/GLB file as an avatar / trim. Arrangement Points
Auto GenerateIt automatically creates a Bounding Volume/Arrangement Points suitable for glTF/GLB. Scale Type in the Scale or select the desired unit.
* Commonly used default unit for glTF file is Meter.
Axis Conversion Invert each axis of the OBJ as needed.
Export
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Click the Main Menu ▶ File ▶ Export ▶ glTF 2.0 (glTF/GLB)
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Select the desired saving path and click Save.
- Configure the settings and click OK.
Option |
Description | ||
Object |
Select All Avatars/ Patterns/ Graphics/ Trims |
Select or deselect objects to be exported. |
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Single/ Multiple Objects |
Export the object as a single or multiple objects. |
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Thick/Thin |
Choose to export the object with the thickness or not. |
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Unified UV Coordinates |
A combined UV coordinates are also exported. |
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Option |
Light |
Export along with lights | |
Garment Animation |
Export garment's animation. | ||
Avatar Joint Animation |
Exports avatar joint keyframe animation. | ||
| Bake Keyframes | Creates a keyframe for every frame. | ||
Avatar Cache Animation |
Export cached avatar animation. | ||
Basic |
Scale |
Select the unit or the size of the object. ※ Note: Commonly used default unit for glTF file is Meter. |
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Axis Conversion |
Invert each axis of the OBJ as needed. |
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Animation |
Entire Region |
Exports the entire range where animation keys are set. | |
Play Region Only |
Exports only the animation within the specified playback range. | ||
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Save as glTF-Embedded |
Save textures as the glTF-Embedded format which includes texture files. | |
Save & Compress (ZIP) |
Diffuse Color Combined on Texture |
When color is applied to the texture, the color is blended into the texture when exporting. ※ Note: Since the color is diffused to the UV map when the Combined UV Coordinates is selected, the menu is hidden. |
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| Exclude Ambient Map & Color (Modo) |
Ambient Map and color are excluded when exporting.. ※ Note: Since ambient maps and color are automatically excluded, the menu is hidden. |
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Save with Meta Data (extras) |
Save garments' patterns (mesh), physical properties, and sewing information as MetaData (XML). | ||
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