Objective
MetaHuman is a next-generation digital human creation technology introduced by Epic Games, offering ultra-realistic character modeling and rigging that are almost indistinguishable from reality. Based on high-resolution 3D scans of real people, it enables precise expression of facial features, skin textures, hair, and body proportions, and works seamlessly with Unreal Engine for use in films, games, virtual fittings, and more. Now, Marvelous Designer allows direct import of MetaHuman DNA data, enabling garment creation that reflects realistic facial structures and body proportions with exceptional accuracy.
※ Note: DNA is the file format (*.dna) used for MetaHuman data.
Location
Main Menu ▶ File ▶ Import/Import(Add) ▶ DNA
Operation
Prepare the Body and Head files (*.dna) extracted from the MetaHuman Editor (Unreal Engine).
Go to File ▶ Import/Import (Add) ▶ DNA to open the MetaHuman DNA Importer dialog.
Load both the Body and Head DNA files.
Set the additional import options
- A seamless MetaHuman combining the Head and Body will be loaded as an Avatar type.
Options
| Options | Description | |
|---|---|---|
| File | Body | Load the Body file of the MetaHuman. |
| Head | Load the Head file of the MetaHuman. | |
| Basic | Unit | Select the desired unit and enter the scale as a numerical value. |
| Options | Auto Add Arrangement Points | For humanoid avatars only, arrangement points are automatically generated in the import process. |
| Auto Create Fitting Suit | For humanoid avatars only, a Fitting Suit is automatically created in the import process. | |
| Axis Conversion | Modifying Object's Axis direction. | |
※ Note:
- Enable Avatar Display ▶ Show Avatar Joint to control the pose in your desired form.
- Create animations by setting keyframes on the joints.
- Applying motion files(*.mtn) is not supported.
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