Objective
Adjust poses of avatar with joint information. From ver2.3.0 onwards, it displays sub-groups of avatar joints which enables to see direct groups of joint to be edited.
Location
Main Menu ▶ Display ▶ Avatar ▶ Show X-ray Joints (Shift + X) / Show Avatar Joints (ver 12) ▶ 3D Toolbar ▶ Select/Move
3D Window ▶ Avatar Display (Mouse-over) ▶ Show X-ray Joints (Shift + X) / Show Avatar Joints (ver 12) ▶ 3D Toolbar ▶ Select/Move
Operation
FK (Forward Kinematics)
Follow the path indicated in the Location section.
- Click on avatar's joint and use Gizmo to relocate and to edit rotation value.
Click the 'Symmetric' icon at the top right of the gizmo to apply the rotation value of the joint point in a metric fashion. (ver. 5.1.431)
IK (Inverse Kinematics) (ver. 2025.0)
Follow the path indicated in the Location section.
Set Option as needed:
Option Description Edit Full Body When a single joint is modified, it affects all other joints which are organically linked to the single joint. Edit Body Part When a single joint is modified, only directly connected joints are modified. Constrain Joint Rotation Activate the option to prevent unwanted movement of the selected joint caused by other rotating joints. However, for natural modification of the Avatar, the constrained joint may rotate slightly. Constrain Joint Translation Activate the option to prevent unwanted movement of the selected joint caused by other moving joints. However, for natural modification of the Avatar, the constrained joint may move slightly. - Adjust the position and rotation by clicking on the joints in the Gizmo. Joints marked with green dots can be adjusted. Click the symmetry icon on the top right of gizmo to enable symmetric editing.
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