Objective
Edit Camera Properties using 3D window view.
Location
Main Menu ▶ Preferences ▶ Camera Properties ▶ Default Camera
Main Menu ▶ Settings/Preferences ▶ Preferences ▶ Camera (ver 11)
Right-click Pop-up Menu (3D window) ▶ Camera Properties ▶ Default Camera
Object Browser ▶ Scene ▶ Root ▶ 3D Simulation ▶ Default Camera
Operation
1. Follow the indicated guideline below:
→ The Camera properties display in the Property Editor.
2. Adjust the default values according to the needs.
|
Lens |
View Orientation |
Clip Plane |
||||
| Field of View | Sets view range by adjusting Camera Lens Field of View. | Type | Selects the view type between Spherical or Absolute. | Near | Assigns the nearest distance camera can capture. | |
|
Spherical (Object centered) |
Distance | Adjusts camera view distance to zoom in and out. | Far | Assigns the farthest distance camera can | ||
| Horizontal Angle | Rotates camera view to horizontal. | |||||
| Vertical Angle | Rotates camera view to vertical. | |||||
| Absolute (X,Y centered) | Horizontal Shift | Locates objects to horizontal. | ||||
| Vertical Shift | Locates objects to vertical. | |||||
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