Objective
Options and functions to modify Avatar Joints.
Location
3D Window ▶ Right-click Pop-up Menu on the Avatar or Joint of avatar
Operation
-
Follow the indicated guideline below to access Joints Right Click Menu:
3D Window ▶ Right-click Pop-up Menu on the Avatar or Joint of avatar
Avatar Option Menu
| Select All Faces | Select all avatar faces bind to the root of the joint selected. | |
| Delete Avatar | Delete the avatar bind to the root of the joint selected. | |
| Delete All Avatars | Delete all avatars in the scene. | |
| Delete Scene and Prop | Delete selected scene and props. | |
| Delete All Scene and Prop | Delete all scene and props in the scene. | |
| Move Avatar | To Center | Move the avatar bind to the root of the joint selected to the center of 3D window. |
| To Ground | Move the avatar bind to the root of the joint selected to the ground plane. | |
| Move All Avatars & Garments | To Center | Move All Avatars and Garments to the center of 3D window. |
| To Ground | Move All Avatars and Garments to the ground plane. | |
| Reset Joints (Ver. 2.3.0) | Reset avatar's joints back to default transformation settings. | |
| Hide Joint (Ver. 2024.2) | Hide selected joint/joints. in the 3D window. | |
| Show All Joints (Ver. 2024.2) | Show All Joints in the 3D window. | |
| Change Heels | Up | Change rotation of Heels joints to Up preset. |
| Down | Change rotation of Heels joints to Down preset. | |
| Activate Avatar | Activate selected avatar. | |
| Hide Avatar | Hide selected avatar in the 3D window. | |
| Hide All Avatars | Hide all avatars in the 3D window. | |
| Refresh Textures | Refresh selected avatar textures. | |
| Export to USD Layer |
Export selected avatar to USD authoring layer, or create a new USD file with the selected trims. - To learn more on USD export and USD layer editor in Marvelous Designer. Please move to USD file Compatibility page. |
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