| File | Format | Import | Export | Detail | |
| 3D | FBX | *.fbx | O | O |
File contains Mesh, Material, Joint, Animation, and Camera information. *Only Joint that was imported as FBX to Marvelous Designer can be exported as FBX. |
| OBJ | *.obj | O | O | File contains Geometry and Material Information. Primarily used for importing Avatar and related sources into the program. | |
| Alembic | *.abc | O | O |
Is an interchange file format for computer graphics that saves both vertex and animation information. ※ Mac export (ver. 5.1.431) |
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Open COLLADA |
*.dae | O | X |
These files contain geometry and material, in addition to rigging, skinning, and animation data When exporting OpenCOLLADA files from 3DS Max or Maya, install the “OpenCOLLADA plugin (http://www.opencollada.org) and export to use the avatar |
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| USD | *.usd | O | O |
File contains Mesh, Material, Joint, Animation, Camera, and Scene Layout information. Serves as a universal interchange format for 3D content across various applications and platforms. For more information, please see the USD file compatibility page. |
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USDZ (ver. 2025.0) |
*.usdz | X | O | File contains Mesh, Material, Joint, Animation, Camera, and Scene Layout information. It is a compressed package format that combines all 3D assets into a single file. Primarily used for AR/VR applications and interactive 3D content. | |
| Animation Cache |
*.mc *.pc2 *.mdd |
O | O | Is the vertex animation data. It is possible to take animations made in Marvelous Designer to 3DSMax or Maya in point cache format. | |
| LXO | *.lxo | X | O | File contains Geometry and Material Information. Used to export Apparel/Avatar information to Modo in the LXO file format. | |
| 3D Snapshot | *.png | - | O | Ability to save single views of the 3D window in the PNG file format. | |
| 2D | Texture |
*.jpg, *.png, etc. |
O | O |
Textures inserted into garments, use image textures in formats such as JPG, PNG, TIF, and PSD. Supported file types: jpg, jpeg, png, bmp, wbmp, psd, ico, tga, tif, tiff, gif, mng, jng, dds, hdr, koa, lbm, iff, pbm, pcd, pcx, pgm, ppm, ras, cut, xmb, xpm, sgi, g3, exr, j2k, jp2, pfm, pict, pct) |
| Substance | *.sbsar |
O | - |
File contains procedural texture information with adjustable parameters. The separate channels of a Substance material can be baked and exported (color, normal, metalness, roughness, opacity) |
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