Graphic Style Properties
Location
Main Menu ▶Materials ▶ Graphics
Objective
Set the graphic properties.
Location
2D Toolbar ▶ Transform Graphic
Operation
Properties
Graphic Style
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Object Browser ▶ Click a graphic style in the Graphic Tab
→ The selected graphic's properties appear in the Property Editor. - Set the properties of the Graphic Style
| Properties | Description | |
| Information | Name/Item No. | Enter a name or an item number of the graphic. |
| Material | Configure the graphic's material, texture, color, and transparency. | |
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Graphic Configuration |
Face | Place the graphic on the front, back, or both sides. |
Tile |
Tile the graphic along the X or Y axis of a Pattern while maintaining its original size. ※ Note: The same option is available in the right-click pop-up menu. |
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Over Seamline |
Place the graphic on the seam of patterns. ※Note: - Graphic does not appear when the difference of the seam is over the allowable extent. - Graphic may not match when it is placed over the curves. In this case, deactivate this option and adjust the graphic manually. |
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Fur Trimmer (ver 2026.0) |
Show the graphic clearly when using Fur (Render) and Fur_Strand materials. No fur is generated in the graphic area. | |
| Graphic Transformation | Adjust the rotation angle, width, height, and Z-Offset(ver MD10) of the graphic. | |
Material PBR (Default)
Edit each property for the Front / Back / Side of the mesh.
| Option | Description | ||
| Type |
Select the desired Material Type. Fabric_Matte, Fabric_Shiny, Fabric_Silk/Satin, Fabric_Velvet, Fur_Strand, Leather, Metal, Plastic |
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Base Color Map
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Color | Select a color by selecting the Square or using color codes. | |
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Click the Explore button ( Click the Trash can icon to delete the graphic image from the scene. | |||
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Recolor
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Desaturate | Desaturate the entire Base Color Map to remove color and convert it into grayscale or black and white. | |
| Switch |
Easily and quickly switch the color of a solid Graphic to a new one without losing the accuracy of the chosen color. ※Note: For consistent results, the Base Color Map should contain 1 color. If the Base Color Map contains multiple colors, users may experience unexpected or unintended results. |
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Normal Map
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Texture image that stores surface normal information in an RBG image. | ||
| Use the same map as the Fabric ON / OFF toggle (this turns off the intensity slider) | |||
| Intensity |
When a texture or graphic is applied, a Normal Map may be generated by clicking the Generate icon. ( Adjust the Intensity with the slider. Higher intensity results in more pronounced details, and a lower intensity makes the details lower to the surface. |
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Open |
Click the Explore Button ( After you open an image, Transformation settings for Angle, Width, Height, and Aspect Ratio are enabled. |
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+ Add Another App |
Additional Application can be registered to open an assigned texture. |
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Open With Another App |
Open the image in another App (for example, Photoshop) |
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Displacement Map
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Express the thickness or bumpiness of Graphics or textures. Click the Explore Button ( When a texture or graphic is applied, a Displacement Map may be generated by clicking the Generate icon. ( |
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| Use the same map as the Fabric ON / OFF toggle | |||
| Amount | Adjust the maximum height of the displacement map. The white area of the displacement map shows the maximum height. | ||
| Shift | Adjust the distance between the displacement map and the garment surface | ||
| Clipping | Adjust to delete all geometries below the Clipping value. | ||
| Particle Distance |
Adjust the Particle Distance of newly created meshes. ※ Note: As more memory is used for lower Particle Distance, it is recommended not to set the Particle Distance below 1 for a wide area. |
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| Keep Continuity |
Extend the graphic to the adjacent face to eliminate the boundary line. ※ Note: Only applicable to Welded OBJs. |
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+ Add Another App. |
Additional Application can be registered to open an assigned texture. |
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Open With Another App. |
Open the image in another App (for example, Photoshop) |
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| Opacity | Express level of transparency using a grayscale image map. | ||
Opacity |
Adjust Opacity level from 0-100. | ||
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Opacity Map
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Click the Explore Button ( When a texture or graphic is applied, a Opacity Map may be generated by clicking the Generate icon. ( |
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Use the same map as Fabric ON / OFF toggle | |||
| Mode | RBG | The encoded map with alpha value in RGB channel. | |
| Alpha | The encoded map with alpha value in alpha channel. | ||
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Reflection
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Use same map as Fabric ON / OFF toggle | ||
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Roughness
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Intensity |
Edit Graphic gloss by adjusting Intensity of the Roughness. Adjust from 0- 50 (default) - 100 |
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| Map |
Click the Explore Button ( When a texture or graphic is applied, a Roughness Map may be generated by clicking the Generate icon. ( |
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| Map Intensity |
Adjust the Map's Intensity. the slider's range is 0-100 with default being 50 |
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| Invert | Select to invert the gloss of the Graphic. When this option is selected, the shinny part becomes dull and vice-versa. To use Specular Maps provided in below Ver. 6, check this option. | ||
Reflection Intensity |
Greater the Reflection Intensity value is, more reflective than the material or Graphic is and vice-versa. | ||
Metalness |
Partially express metallics using a grayscale image. The white parts of the map appear metallic. ※Note: When working with the Metalness Map, control the Roughness Intensity and Reflection Intensity level that are suitable for the metallic texture. (e.g. Roughness Intensity 10, Reflection Intensity 90) |
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Metalness Map |
Partially express metallics using a grayscale image. The white parts of the map appear metallic. Click the Explore Button ( When a texture or graphic is applied, a Metalness Map may be generated by clicking the Generate icon. ( |
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Graphic Transformation
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Adjust the size of the imported graphic image | ||
Width (mm) |
You can change the dimensions by exact measurements or % values | ||
Height (mm) |
You can change the dimensions by exact measurements or % values | ||
Lock Aspect ratio |
Lock the aspect ratio of the graphic so the ratio remains consistent during size changes | ||
Individual Graphic Properties
| Properties | Description | ||
| Graphic Configuration | Face | Place the graphic on the front, back, or both sides. | |
| Tile | Repeat the graphic in its original size along the X-axis, Y-axis, or across the entire pattern. | ||
| Over Seamline |
Place the graphic on the seam of patterns. ※Note: |
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| Tolerance (mm) | Allowance for differences between patterns. | ||
| Graphic Transformation | Adjust the rotation angle and Z-offset of graphic. | ||
| 2D Measurements |
Click the desired measurement option to check the position within the 2D pattern in dimensions. To Center: Toggle on/off the options for (Left, Right, Up, Down) To Outline: Toggle on/off the options for (Left, Right, Up, Down) |
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Options
- Click the tool/menu in Location.
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Right click on the 2D graphic.
→ A right-click popup menu appears. - Apply options as needed.
| Options | Descriptions |
| Delete | Delete the selected graphic. |
| Copy/ Paste | Copy, Paste, and Mirror Paste the selected graphic. |
| Order (2D) | Set the placement order of the graphic. |
| Rotate | Set the rotation angle of the graphic. |
| Tile | Repeat the graphic in its original size along the X-axis, Y-axis, or across the entire pattern. |
| Revert to Original Size | Restore the transformed graphic to its original size. |
| Filip | Flip the graphic horizontally or vertically. |
| Zoom to selected | Zoom / Fill 2D window with the selected Graphic image in the scene. |
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