Table of Contents

Objective
Express the texture or pattern of the fabric.
Location
Object Browser ▶ Fabric
Operation
- Select the menu indicated in Location.
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Select a fabric.
→ Fabric properties appear in Property Editor. - Refer to the table below to set the base texture.
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Select PBR or Substance from the drop-down menu.
PBR: Adjust Base Color, Normal Map, Displacement Map, Opacity, and Reflection. *Includes Metalness Map.
Substance: Assign Adobe Substance material file.
Fabric Information
Option | Description | |
Information | Name | Edit the name of Fabric |
Physical Property | Name of physical property | |
Created by | Name of Fabric | |
Data State | Data of the Fabric. |

Material PBR (Default)
Edit each property for the Front / Back / Side of the mesh.
Option |
Description |
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Texture Mapping |
Repeat |
Tile the texture across the UV map. |
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Unified |
Display the texture based on the pattern layout of the UV map. |
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Type |
Select the desired Material Type. |
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Base Color
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Click the Explore button ( |
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Color Switch
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Desaturate: Desaturate the entire Base Color Map to remove color and convert it into grayscale or black and white. |
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Switch: Easily and quickly switch the color of solid fabric to a new one without losing the accuracy of the chosen color. ※Note: The Base Color Map should contain 1 color for consistent results. If the Base Color Map contains multiple colors, users may experience unexpected or unintended results. |
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Normal Map
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A texture image that stores surface normal information in an RGB image. |
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Intensity |
When a texture is applied, a Normal Map may be generated by clicking the Generate icon. ( Adjust the Intensity with the slider. Higher intensity results in more pronounced details, and a lower intensity makes the details less pronounced. |
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Open |
Click the Explore Button ( |
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Add Another App |
An Additional Application can be registered to open an assigned texture. |
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Open With Another App |
Open the image in another App (for example, Photoshop) |
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Displacement Map |
Express the thickness or bumpiness of fabrics or textures. |
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Amount |
Adjust the maximum height of the displacement map. The white area of the displacement map shows the maximum height. |
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Shift |
Adjust the distance between the displacement map and the garment surface |
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Clipping |
Adjust to delete all geometries below the Clipping value. |
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Particle Distance |
Adjust the Particle Distance of newly created meshes. ※ Note: As more memory is used for lower Particle Distance, it is recommended not to set the Particle Distance below 1 for a wide area. |
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Keep Continuity |
Extend the adjacent face to eliminate the boundary line. ※ Note: Only applicable to Welded OBJs. |
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Opacity |
Express the level of transparency using a grayscale image map. |
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Opacity |
Adjust the Opacity level from 0-100. |
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Mode: RGB |
The encoded map with the alpha value in the RGB channel. |
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Mode: Alpha |
The encoded map with the alpha value in an alpha channel. |
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Reflection
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Intensity |
Edit the fabric gloss by adjusting the Intensity of the Roughness. |
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Map |
Edit fabric gloss by adding and modifying the Roughness Map. |
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Map |
Select the Browse button next to the Map option to add a Roughness Map to the selected Fabric style. |
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Map Intensity |
Adjust the Map's Intensity. The range of Roughness map intensity was enlarged in (ver. 2024.2) |
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Invert |
Select to invert the gloss of the fabric. When this option is selected, the shiny part becomes dull and vice versa. To use the Specular Maps provided in Ver. 6, check this option. |
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Reflection Intensity |
The greater the Reflection Intensity value is, the more reflective the material or fabric is, and vice versa. |
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Metalness |
Adjust the metallic level. Higher value makes the surface more metallic. |
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Metalness Map |
Partially express metallics using a grayscale image. The white parts of the map appear metallic. |
Material Substance
Edit each property for the Front / Back / Side of the mesh.
Use the SBSAR file of Substance, which is the main application of physically-based rendering.
To get a better rendering result for substance materials, enable High-Quality Render in the 3D window.
Option | Description |
Substance File |
Import SBSAR file by clicking 'Explore' or * SBSAR file can be imported by Object Browser> Right-click on the Fabric item. |
Delete | Delete the SBSAR file. |
Add Another App |
Additional Application can be registered to open an assigned texture. Once registered, the application will be listed and remain available for future use. |
Open with Another App | Open the image in another App (for example, Photoshop) |
Preset | Choose the preset of SBSAR. |
Resolution | Adjust image resolution of SBSAR. |
Custom Properties |
Edit the properties of SBSAR. ※Note: Custom Properties are different depending on the property of the file. Refer to the Substance Manual for more detailed information. |
※ Note:
- Clicking on a Fabric from the Fabric List is going to highlight the Patterns where the Fabric is being applied to, in the 3D/2D window.
- Clicking on a Pattern in the 3D or 2D window is going to highlight the Fabric where it is being applied to, in the Object Browser ▶ Fabric Tab.
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