Compatible File Format
File | Format | Import | Export | Detail | |
3D | FBX | *.fbx | O | O |
File contains Mesh, Material, Joint, Animation, and Camera information. *Only Joint that was imported as FBX to Marvelous Designer can be exported as FBX. |
Open COLLADA |
*.dae | O | X |
These files contain geometry and material, also in a addition to rigging, skinning, and animation data When exporting OpenCOLLADA files from 3DS Max or Maya, install the “OpenCOLLADA plugin (http://www.opencollada.org) and export to use the avatar |
|
OBJ | *.obj | O | O | File contains Geometry and Material Information. Primarily used for importing Avatar and related sources into the program. | |
LXO | *.lxo | X | O | File contains Geometry and Material Information. Used to export Apparel/Avatar information to Modo in the LXO file format. | |
Animation Cache |
*.mc *.pc2 *.mdd |
O | O | Is the vertex animation data. It is possible to take animations made in Marvelous Designer to 3DSMax or Maya in point cache format. | |
Alembic | *.abc | O | O |
Is an interchange file format for computer graphics that saves both vertex and animation information. ※ Mac export (ver. 5.1.431) |
|
3D Snapshot |
*.png |
- | O | Ability to save single views of the 3D window in the PNG file format. | |
2D | Texture |
*.jpg, *.png, etc. |
O | O |
Textures inserted into garments, use image textures in formats such as JPG, PNG, TIF, and PSD. Supported file types: jpg, jpeg, png, bmp, wbmp, psd, ico, tga, tif, tiff, gif, mng, jng, dds, hdr, koa, lbm, iff, pbm, pcd, pcx, pgm, ppm, ras, cut, xmb, xpm, sgi, g3, exr, j2k, jp2, pfm, pict, pct) |
Substance |
.sbsar |
O | - |
File contains procedural texture information with adjustable parameters. The separate channels of a Substance material can be baked and exported (color, normal, metalness, roughness, opacity) |
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