Objective
When an OBJ is imported as a Garment, input weight and reflect it in the Simulation.
Location
Main Menu ▶ 2D Pattern ▶ Edit ▶ Edit Pattern [ Z ] / Transform Pattern [ A ]
2D Toolbar ▶ Edit Pattern / Transform Pattern
Operation
- Select the tool/ menu indicated.
- Select the loaded OBJ trim.
→The OBJ properties are displayed in Property Editor. - Modify the properties according to the following.
Information | Name | Enter a name and an item number of the trim. | |
Specification |
Scale | Scale trim with X, Y, and Z-axis. | |
Weight | Set the weight of trim. The entered value of weight is reflected in the simulation. |
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Collision (Ver. 11) |
Set whether you turn the Collision on or off. It only enables or disables the Collision of detached trim. |
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Collision Thickness | Set the Collision Thickness with a garment. The higher the value is, the farther the distance with a garment is in the simulation. | ||
Material | Set the Material of trim. |
Polygon Optimization (ver. 2024.1) | Count | Set the number of polygons. |
Plane |
This is applied in the form of a texture when the Plane is activated. Count cannot be set on Plane activation. |
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