When an OBJ is imported as a Garment, input weight and reflect it in the Simulation.
Main Menu ▶ 2D Pattern ▶ Edit ▶ Edit Pattern(Z) / Transform Pattern(A)
2D Toolbar ▶ Edit Pattern / Transform Pattern
- Select the tool/ menu indicated.
- Select the loaded OBJ trim.
→The OBJ properties are displayed in Property Editor.
- Modify the properties according to the following.
|Enter a name and an item number of the trim.
|Scale trim with X, Y, and Z-axis.
|Set the weight of trim.
The entered value of weight is reflected in the simulation.
|Set whether you turn the Collision on or off.
It only enables or disables the Collision of detached trim.
|Set the Collision Thickness with a garment. The higher the value is, the farther the distance with a garment is in the simulation.
|Set the Material of trim.