Objective
fabric gloss and hardware material can be adjusted with Type setting in the Property Editor.
Location
Object Browser ▶ Fabric Property Editor ▶ Material ▶ Type
Operation
-
Follow the indicated guideline below:
Object Browser ▶ Fabric Property Editor ▶ Material ▶ Type
- Refer to the table below to adjust fabric gloss and hardware material.
Name Description Type Choose the reflection type to express fabric gloss more realistically as needed. Fabric_Matte Reflection is adjusted optimal to express general fabric. Fabric_Shiny Reflection is adjusted optimal to express shiny fabric. Fabric_Silk/Satin Reflection is adjusted optimal to express silk or satin fabric. (ver4.1.0) Fabric_Velvet Reflection is adjusted optimal to express velvet fabric. (ver4.1.0) Glass (Render Only) Reflection is adjusted optimal to express glass materials. (ver4.1.0)
Adjust the opacity with the Absorption value. Lower the value is, more transparent the object is.
The Absorption value is relative to the object's thickness. Thicker the object is, lower the Absorption value should be.Leather Reflection is adjusted optimal to express leathers. Metal Reflection is adjusted optimal to express metallic materials. Plastic Reflection is adjusted optimal to express plastics. Roughness Intensity Edit fabric gloss by adjusting Intensity of the Roughness. Map Edit fabric gloss by adding and modifying Roughness Map. Map Select the Browse button next to the Map option to add a Roughness Map to the selected Fabric style. Map Intensity Adjust the Map's Intensity. Invert Select to invert the gloss of the fabric. When this option is selected, shinny part becomes dull and vice-versa. To use Specular Maps provided in CLO below ver4.0.0, check this option. Reflection Intensity Greater the Reflection Intensity value is, more reflective the material or fabric is and vice-versa.
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