Objective
Convert synchronized 3D Garments into quadrangular or triangular mesh structures.
※Note: Please refer to the below explanation on different usages of Quadrangular Mesh versus Triangular Mesh. As the program speed may differ due to their intrinsic characteristics, please select the most appropriate Mesh Type based on your needs. To use our program most efficiently, however, we strongly suggest you set all Pattern Mesh to Triangular when editing 3D Garments. Then, change ONLY the necessary Patterns' Mesh type to Quadrangular to complete the Garment.
- When to Use Triangular Mesh: All Cases, except for exceptional cases, needed to use Quadrangular Mesh.
- When to Use Quadrangular Mesh: When a detail of a 3D Garment needs to round smoothly, such as a shirt collar or piping.
Location
Right click on a pattern (3D window) → Triangulate/Quadrangulate
Right click on a pattern (3D window) → Mesh Style → Triangle/ Quad (Optimized) (ver. 2024.0)
Pattern Property Editor → Miscellaneous → Mesh Typ → Quad / Triangle
Pattern Property Editor → Mesh → Mesh Style → Triangle/ Quad (Optimized) (ver. 2024.0)
※Note: Improved the algorithm for the Rectangle (Optimize) feature. (ver. 2024.0)
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