Compatible File Format
File contains Mesh, Material, Joint, Animation, and Camera information.
*Only Joint that was imported as FBX to Marvelous Designer can be exported as FBX.
These files contain geometry and material, also in a addition to rigging, skinning, and animation data
When exporting OpenCOLLADA files from 3DS Max or Maya, install the “OpenCOLLADA plugin (http://www.opencollada.org) and export to use the avatar
|OBJ||*.obj||O||O||File contains Geometry and Material Information. Primarily used for importing Avatar and related sources into the program.|
|LXO||*.lxo||X||O||File contains Geometry and Material Information. Used to export Apparel/Avatar information to Modo in the LXO file format.|
|O||O||Is the vertex animation data. It is possible to take animations made in Marvelous Designer to 3DSMax or Maya in point cache format.|
Is an interchange file format for computer graphics that saves both vertex and animation information.
※ Mac export (ver. 5.1.431)
|-||O||Ability to save single views of the 3D window in the PNG file format.|
Textures inserted into garments, use image textures in formats such as JPG, PNG, TIF, and PSD.
Supported file types: jpg, jpeg, png, bmp, wbmp, psd, ico, tga, tif, tiff, gif, mng, jng, dds, hdr, koa, lbm, iff, pbm, pcd, pcx, pgm, ppm, ras, cut, xmb, xpm, sgi, g3, exr, j2k, jp2, pfm, pict, pct)
File contains procedural texture information with adjustable parameters.
The separate channels of a Substance material can be baked and exported (color, normal, metalness, roughness, opacity)
Article is closed for comments.