Objective
Import Animation cache data created in the third-party 3D solutions.
※ Note: Refer to the links below for FBX/ Alembic file import:.
Location
Main Menu ▶ File ▶ Import ▶ Animation ▶
- Maya Cache(.mc)
- Maya Cache(.mcx)
- Point Cache 2
- MDD Cache(Standard)
- MDD Cache(Maya/3ds Max)
- Cache(Maya/3ds Max)
Operation
-
Follow the indicated guideline below:
Main Menu ▶ File ▶ Import ▶ Animation ▶
● Maya Cache (.mc)
● Maya Cache (.mcx)
● Point Cache 2
● MDD Cache(Standard)
● MDD Cache (Maya/3ds Max)
→ The File Explorer or Find window appears.
- Select the desired file and click OK.
→ An option window appears with settings that apply to the file format selected.
- Set the following individual settings.
Object Select All Avatars Apply the cache data to all objects in the 3D environment. Cache data can be applied to individual objects from the submenu. FPS Set the frame rate of the cache data.
※ Note: This menu only appears when importing Point Cache (PC2) files.
Scale Set the scale of the cache data. Axis Conversion Set the axis direction for the cache data. The Y-axis runs vertically by default. Garment Position Move Avatar & Garment to Start Position Moves the Avatar and Garment to the location of the first frame (ver2.5.0). Transition Animation A transition animation is an animation that changes from a T-pose to a motion’s first pose in stages, and is created when the avatar’s current pose and motion differs from that of the first frame pose.
- Click OK.
→ The cache data is imported according to the selected settings.
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