Objective
Add a Bounding Volume to add arrangement points.
Location
Main Menu ▶ Avatar ▶ Avatar Editor ▶ Arrangement ▶ Bounding Volume ▶ Add
Operation
1. Follow the indicated guideline below:
Main Menu ▶ Avatar ▶ Avatar Editor ▶ Arrangement ▶ Bounding Volume ▶ Add
→ A new Bounding Volume called "Pan" is now being created at the bottom of the Bounding Volume list, and its properties appear in the Property Editor.
2. Set details for Bounding Volume.
Board | Check the list of currently added layouts and edit the properties of the layout by selecting the desired item. | |
Name | Changes the name of the Bounding Volume. |
|
Arrangement BV | Joint Name 0 |
Set the position of the joint(X-ray joint point) where the Bounding Volume starts. |
Joint Name 1 | Set the position of the joint(X-ray joint point) where the Bounding Volume ends. | |
Shape (ver MD10) |
Depending on the shape of the Avatar, the Bounding Volume is set to the Cylinder and Cuboid. | |
Height | Sets the height of the Bounding Volume. |
|
Length X | Adjusts the circumference of the left and right radii of the Bounding Volume. | |
Length Y | Adjusts the circumference of the top and bottom radii of the Bounding Volume. | |
Round Corner (ver MD10) |
※ It is active only when the Bounding Volume type is set to Cuboid. Adjust the radius of each corner. | |
Hands/Feet | If this option is activated, the length of the Bounding Volume is adjusted to the avatar's hands and feet. The moment you click that option, the entire Bounding Volume is refreshed. |
※ Note: If the order below/above the joint points is reversed, the left and right sides are flipped when arranging the Pattern.
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