Objective
Subdivide an Avatar's surface by adjusting its mesh count. The software speed may be reduced when the Avatar mesh count is higher than ideal, please use this feature only when necessary.
Location
3D Toolbar ▶ Select/Move ▶ Select Avatar ▶ Property Editor ▶ Smooth Avatar
Operation
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Follow the indicated guideline below:
3D Toolbar ▶ Select/Move ▶ Select Avatar ▶ Property Editor ▶ Smooth Avatar→ When checked in the Smooth menu the Division Level is activated and its secondary option, Division Level (1-3) will appear.
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Set the value from 1~3 in the Division Level option.
→ Selected Avatar's Mesh is divided or merged based on the level value selected.※ Note:
- Larger the Level (1-3) value is: the higher the mesh density will be.
- This feature can also be set to the default avatars in the library. (ver. 2024.2)
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