Objective
Specular color is the color of highlights on a shiny surface. The highlights are reflections of the lights that illuminate the surface. Adjust this setting to express glossy fabrics such as leather and enamel, and apply textures to create variations.
Location
Specular Color
Object Browser ▶ Fabric Property Editor ▶ Material ▶ Specular Color
Specular Map
Object Browser ▶ Fabric Property Editor ▶ Material ▶ Specular Map
Operation
Specular Color
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Follow the indicated guideline below:
Object Browser ▶ Fabric Property Editor ▶ Material ▶ Specular Color
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Click on the color palette then adjust the value as desired.
※ Note: Use the Eyedropper to extract colors from within the program as well as from websites or images.
Specular Map
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Follow the indicated guideline below:
Object Browser ▶ Fabric Property Editor ▶ Material ▶ Specular Map
- Click on the Open icon located in the right corner.
- Load a texture image file.
- Texture is now applied to the highlights of the Fabric.
※ Note:
- The specular map is invisible as long as the default specular color (black) is applied.
- Resize the specular map image by entering specific values in the location below:
Object Browser ▶ Fabric Property Editor ▶ Material ▶ Texture Transformation - Drag and drop an image file directly from the file browser to the Open icon next to the Specular Map menu in the Property Editor (ver4.0.0).
- Drag and drop an image file directly from the file browser to an object in the program, then select the correct map: texture, normal, specular (ver4.0.0).
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