Objective
Simulation thickness is invisible set property that represents the collision limit for Garments to result smooth Simulation. By default, the Simulation thickness from the Garment Pattern is set 1.5mm on each side, for a total of 3mm, and this value is adjustable as required. Lower the thickness value to work on Garments that are more likely to be form-fitting, or increase the thickness value to use as padding and etc.
※ Note: For the same reason, the default value of Avatar thickness (Skin Offset) is set for 3mm. For form-fitting Garments or accurate fitting measurement, it is recommended that Skin Offset is adjusted alongside the Simulation thickness.
Location
Select Pattern in 2D/3D Window ▶ Property Editor ▶ Simulation Properties ▶ Add'l Thickness-Collision
Operation
-
Follow the indicated guideline below:
Select Pattern in 2D/3D Window ▶ Property Editor ▶ Simulation Properties ▶ Add'l Thickness-Collision
- Enter desired rendering thickness value.
→The thickness is now being adjusted and applied.
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