Objective
Export an OBJ Sequence as an OBJ file on every frame of an animation.
Exporting a 1 second animation with a 30 fps standard will result in 30 OBJ files being exported.
Location
Main Menu ▶ File ▶ Export ▶ Animation ▶ OBJ Sequence
Operation
- Follow the indicated guideline below:
Main Menu ▶ File ▶ Export ▶ Animation ▶ OBJ Sequence
→ The Save File window opens. - Select the desired file and click OK.
→ The Export OBJ Animation window opens. - Set below options as needed and click OK.
Export OBJ Animation Option
Object | Select All Patterns: Select/Deselect all patterns. You can select specific patterns by utilizing the dropdown menu on the right (ver2.2.0). ※ When utilizing the OBJ (Selected) menu, patterns selected in the 3D and 2D windows are automatically selected and checkbox-ed. Select All Avatars: Select/Deselect all Avatars/Objects. You can select specific objects by utilizing the dropdown menu on the right (ver2.2.0). Select All Graphics and Trims: Select/Deselect all Graphics and Trims. You can select specific Graphics or Trims by utilizing the dropdown menu on the right (ver2.2.0). |
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Single Object If you set the sub-object name, the name of the mesh will be the same with the sub-object name when it is saved. (ver. 5.1.4) You can set it to be saved 'Same as file name' or you can specify 'Object Name'. (ver. 5.1.4) |
Multiple Objects |
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UnWeld Exports the Vertex (points of the mesh) of the parts of the pattern that are sewn together into one line into multiple objects. ※ Thickness exports for quad meshes available beginning version 2.3.0. (ver2.3.0). |
Weld Combines the Vertex (points of the mesh) of the parts of the pattern that are sewn together into one line into one point. |
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Weld Selected Pattern: Weld based on the sewing line that connects the selected patterns (ver2.3.0). | |||||||
Thin |
Thick Exports a pattern with its rendering thickness values in its increased state. |
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Combined UV Coordinates: Exports all Garment Pattern texture data fit to UV Coordinates ranging from 0 to 1. ※Note: Unified Texture (ver3.1.0).
Include Internal Shape: Include internal line and/or shape information in export (ver2.3.0). |
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Scale | Adjusts the scale of the file being exported when a value is entered or the desired unit from “Unit in file to import” is selected. | ||||||
Axis Conversion | Changes the directions of each axis of the object. | ||||||
Animation |
Entire Area: saves all of the recorded garment animation. |
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