Objective
Export Animation cache data.
※ Note: Only the cache data related to the Garment can be exported.
Location
Main Menu ▶ File ▶ Export ▶ Animation
- Maya Cache (.mc)
- Maya Cache (.mcx)
- Point Cache 2
- MDD Cache (Standard)
- MDD Cache (Maya/3ds Max)
Operation
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Follow the indicated guideline below:
● Maya Cache (.mc)
Main Menu ▶ File ▶ Export ▶ Animation
● Maya Cache (.mcx)
● Point Cache 2
● MDD Cache(Standard)
● MDD Cache (Maya/3ds Max)
→ The Save File window appears.
-
Select the desired file and click OK.
→ The Export window opens.
Set the full details and click OK.
Object
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Single Object Exports the selected object as a single object. |
Multiple Objects Exports the selected object as multiple objects. |
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UnWeld Exports the Vertex (points of the mesh) of the parts of the pattern that are sewn together into one line into multiple objects. ※ Thickness exports for quad meshes available beginning version 2.3.0. (ver2.3.0). |
Weld Combines the Vertex (points of the mesh) of the parts of the pattern that are sewn together into one line into one point. |
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Selected Pattern: Weld based on the sewing line that connects the selected patterns (ver2.3.0). | |||||||
Thin Ensures that the thickness will not be exported even if the rendering thickness value is increased beforehand. |
Thick Exports a pattern with its rendering thickness values in its increased state. |
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Combined UV Coordinates: Exports all Garment Pattern texture data fit to UV Coordinates ranging from 0 to 1. ※Note: Unified Texture (ver3.1.0).
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Scale | Adjusts the scale of the file being exported when a value is entered or the desired unit from “Unit in file to import” is selected. | ||||||
Axis Conversion | Changes the directions of each axis of the object. | ||||||
Animation | Entire Area (saves all of the recorded garment animation.) | Play Area Only (saves only the play area garment animation.) | |||||
File |
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