Objective
Import/Export the object, cache, normal, and animation data contained within an Alembic file (ver2.4.0).
Location
Import Alembic
Main Menu ▶ File ▶ Import ▶ Alembic
Export Alembic
Main Menu ▶ File ▶ Export ▶ Alembic (ver6.1)
Main Menu ▶ File ▶ Export ▶ Alembic (HDF5) / Alembic (OGAWA)
Operation
Import Alembic
- Follow the indicated guideline below:
Main Menu ▶ File ▶ Import ▶ Alembic
→ The Open File window appears.
- Select the desired file and click OK.
→ The Import Alembic window appears.
- Select the settings as needed and click OK.
→ The Alembic file is imported based on the setting.
FPS Sets the frame rate of the cache data. Scale Input the scale directly or select from the available units. Garment Position Move Garment to Start Position Moves the Garment to the location of the first frame (ver2.5.0).
Export Alembic
- Follow the indicated guideline below:
Main Menu ▶ File ▶ Export ▶ Alembic (HDF5) / Alembic (OGAWA)
→ The Open File window appears.
- Designate the file saving path and the file name. Then, click OK.
→ The Export Alembic window appears.
- Select the settings as needed and click OK.
→ The file is exported as an Alembic file based on the setting.
File |
File Type (ver6.1) |
Select a file type. |
Object |
Unweld Exports the Vertex (points of the mesh) of the parts of the pattern that are sewn together into one line into multiple objects. ※ Thickness exports for quad meshes available beginning version 2.3.0. (ver2.3.0). |
Weld Combines the Vertex (points of the mesh) of the parts of the pattern that are sewn together into one line into one point. |
Weld Selected Pattern: Weld based on the sewing line that connects the selected patterns (ver2.3.0). | ||
Thin Ensures that the thickness will not be exported even if the rendering thickness value is increased beforehand. |
Thick Exports a pattern with its rendering thickness values in its increased state. |
|
Merge Vertex by Proximity: Merge vertices across patterns by proximity |
||
Unified UV Coordinates: Exports all Garment Pattern texture data fit to UV Coordinates ranging from 0 to 1. |
||
Include Avatar Shape: Save the Avatar as part of the file. |
||
FPS | Sets the frame rate of the cache data. (below ver. 12.2) | |
Basic | Scale the exported file by selecting the desired units or entering the percentage number. | |
Animation | You can specify Entire Region or Play Region Only to export. | |
Color | YYou can export Strain or Stress as vertex color. |
Article is closed for comments.