Objective
COLLADA is a commonly used 3D application format that can be exported from 3D tools such as 3DS Max, Maya, Poser, and DAZ Studio and used as Marvelous Designer Avatar or Scene/Prop. For 3DS Max or Maya, install the “OpenCOLLADA” plugin (https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools) and use it to export in COLLADA format, instead of using the default COLLADA exporter.
COLLADA files contain Geometry and Material, in addition to Rigging, Skinning, and Animation data. Avatar Motion Data can be imported into Marvelous Designer in COLLADA file format, then saved as a *.mtn file, which is Marvelous Designer's proprietary format.
Location
Main Menu ▶ File ▶ Import ▶ OpenCOLLADA
Operation
- Follow the indicated guideline below:
Main Menu ▶ File ▶ Import ▶ OpenCOLLADA
→ The Open File window appears.
- Select the desired file and click OK.
→ The Import COLLADA window opens.
- Select the settings as needed and click OK.
Object Type Import as Avatar Morphs the original object into the object designated as the Morph Target.
Enter the Transition Frame count into the Morphing Frame Count. The higher the frame count, the slower the morphing process.
Import as Prop/Scene The simulated object passes through the Garments due to a lack of collision. Scale Adjusts the scale of the file being imported when a value is entered Garment Position Move Garment to Start Position Moves the Avatar and Garment to the location of the first frame (ver2.5.0).
※ Note: If the COLLADA file path includes # (symbols), the file may not load properly.
Article is closed for comments.