A mode where editing UV of Garment. (Ver. MD 7.5)
[Definition of UV screen, coordination, and tiles]
Horizontal axis: U
Vertical axis: VA square of one U/ V: Tile
UV snapshot saves each Tile as a single image.
The coordinates of the tile are determined by the coordinates of U and V and are the same as the UV coordinates inside each tile on the image above.
[Definition of Wire]
Wire is the mesh line (Polygon) of UV.
Wire image will be saved when saving UV.
Rendering View Settings (Ver 5.1.0)
The toolbar contains rendering options.
Diffuse, Metalness, Normal, Roughness Map.