Marvelous Designer 2024.2 New Features
Marvelous Designer 2024.1 New Features
Marvelous Designer 2024.0 New Features
Key Features
2024.2 (October 21, 2024)
→ Trim Simulation with Collision
→ Advanced Pinching with Soft Selection
2024.1 (June 17, 2024)
2024.0 (February 28, 2024)
Effortless & Intuitive
2024.2 (October 21, 2024)
→ [EveryWear] Masking Brush & Thin/Thick Mode
→ Duplicate Pins to Symmetric Pattern
→ Expand Roughness Map Intensity Range
→ [Buttonhole] Add Z-offset option
→ Smooth Avatar for Template Avatars
→ [USD Layer] Include Garment Simulation Data option
→ [USD] Export Cached Avatar Animation
→ Convert to Segment Point / Curve Point Improvement
2024.1 (July 24, 2024)
2024.1 (June 17, 2024)
→ Show Layer Depth in 2D Window
→ UV Texture Seam Improvements
→ Added Show / Hide Color Menu
2024.0 (February 28, 2024)
→ Scale Custom Joint Avatar of FBX File
→ Match 2D Pattern Measurements
→ Efficient 2D Pattern Selection
Easily select partially patterns by holding CTRL and clicking and dragging your mouse.
→ Basic Arithmetic Operations in Input Field
You can now do simple math inside a dialogue box for numerical inputs.
→ Show thumbnail on the Project file icon
Project icon is now your thumbnail image for your saves file.
→ Save Min-Max Animation Range in zprj File
The min-max values of the animation timeline are saved in the project file.
→ Display graphic images in areas outside the pattern
When editing graphics:
graphics or parts of graphics that are outside of the pattern will appear translucent.
→ Axis Conversion for Alembic Import
→ Run Fit Horizontal with the animation slider
→ Delete the Selected Scene and Prop
All-In-One
2024.2 (October 21, 2024)
→ [EveryWear] Improve Auto Rigging Quality
→ [EveryWear] Smooth Brush works with Multiple Joints
→ Improved Quad Remeshing
Improved algorithm for Quad (Optimized) feature to enhance automatic quad retopology result.
2024.1 (June 17, 2024)
2024.0 (February 28, 2024)
→ Reorganize the Remeshing-related features
Quad (Grid)
Triangle/ Quad (Optimized)
→ Polygon Optimization
Optimize the polygon count of buttons, accessories, and zippers
by directly entering or applying with planes.
Trim Properties
Zipper Slider and Stopper Properties
Button Properties
Scene & Props Properties
→ Add Current frame option to export Alembic
→ USD Single/Multi Objects export option
Boost Assets
2024.2 (October 21, 2024)
→ Closed End Option for Piping
Create Freely
2024.1 (June 17, 2024)
2024.0 (February 28, 2024)
Seamless Workflow
2024.2 (October 21, 2024)
→ Import FBX as Scene and Props
→ Add Axis Conversion as a USD Import/Export Option
→ Add an Export Option to Thin/Thick Meshes when Exporting via USD Layer
2024.1 (June 17, 2024)
→UV Packing improvements with a New Nesting algorithm
2024.0 (February 28, 2024)
→ [LiveSync] Add download menu under Help menu
You can open the MD LiveSync download page from the Help menu.
→ Include Garment Simulation Data option in USD Export
→ 18 default MetaHuman body types supported in the asset library
→ One Email Account (CLO-SET account) Sign In
Other Features
2024.2 (October 21, 2024)
→ Add Custom Thumbnail when Saving ZSE Files
→ [Avatar] Register Pose/Motion
2024.1 (June 17, 2024)
→ Rename Density (g/m2) to Weight (gsm)
→ Change Auto Convert to Avatar MD dialog when loading Daz Avatar
→ Improved Opacity Map Functions
→ Minimal Value for Displacement Map's Particle Distance increased
→ Trim Collisions Improved
2024.0 (February 28, 2024)
→ Changing Expiration Date display position.
the expiration date display now appear in the "About" dialog under the Help menu.
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