Set the avatar's properties.
When you select an avatar, its properties appear in the property window.
Avatar Properties
Properties | Description | ||
Information | Name | Enter a name and an item number of the avatar. | |
Model | You can change the type of avatar. | ||
Surface | Skin Offset | Adjust the distance between the avatar and the garment. Since the avatar and the garment consist of the meshes, a very high value of particle distance and low value of Skin Offset can cause the avatar to protrude out from under the garment. To prevent this, the default Skin Offset value is set to 3mm, which is the proper value for creating a garment. When you fit your garment accurately or create a fitted garment, lower the value of the Skin Offset. ※ Note: Leave the default value until you almost finish your garment, since the simulation is being slow when you lower the Skin Offset of the avatar and the Particle Distance of the garment. |
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Static Friction | The friction when a garment is in stationary position. | ||
Kinetic Friction | The friction when a garment is moving. | ||
Soft Body Simulation (ver. 2024.0) |
Apply deformable body simulation to express skin elasticity ※ Note: |
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Soft Body Stiffness |
Min - Max: 5,000 - 10,000 The smaller the value, the smoother the simulation. |
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Material (Selected) | Set the Material of the avatar. | ||
Miscellaneous | Mesh Type | Indicates the type of avatar mesh. | |
Element Count | Indicates the number of points in the mesh. | ||
Smooth Avatar | Smooth | Toggles the Smooth option on or off. If the option is on, the mesh on the avatar's surface will be divided as set in 'Division Level'. | |
Division Level |
Can be split by a factor of 1 to 5. |
Soft Body Simulation (ver. 2024.0)
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