You can use various default items within Marvelous Designer. Also, you can import different types of OBJ or FBX files you made into the software to use them.
Manual - Trims and Details
- Topstitch: https://marvelousdesigner.zendesk.com/hc/en-us/sections/360007305832
- Button: https://marvelousdesigner.zendesk.com/hc/en-us/sections/360007401211
- To find more, please follow the link below and refer to the 'Express Details'
https://marvelousdesigner.zendesk.com/hc/en-us/sections/360007305872
How to put the OBJ trims on an avatar using the Morph Target
You can put various OBJ trims which is very tight on your avatar using the Morph Target
- Follow the path below to load a file
- File -> Import/Import (Add) -> OBJ -> OBJ Dialog Window
- Load Type: Add
- Object Type: Avatar
- Automatically Add Arrangement Points: Unchecked
- Auto Create Fitting Suit: Unchecked
- File -> Import/Import (Add) -> OBJ -> OBJ Dialog Window
- You can increase or decrease the size of a trim imported to the software by clicking the scale icon from the gizmo. It is recommended that you do not change the placement of the trim. It could interrupt the stable simulation if the position of the trim changes after being imported.
- Simulate the garment to fit into the trim
- Once the simulation completed, import the original trim file as Morph Target
- File -> Import/Import (Add) -> OBJ -> OBJ Dialog Window
- Load Type: Add
- Object Type: Morph TargetM
- Morphing Frame Count: 30 (Input the desired number of frames.)
- File -> Import/Import (Add) -> OBJ -> OBJ Dialog Window
Article is closed for comments.