Objective
Allows users to export both the garment and avatar together, without losing joint animation. The joint animation is currently exported with keys at every frame for the duration of the motion.
Location
File ▶ Export ▶ FBX ▶ Option ▶ Joint Animation
Operation
-
Import an FBX containing a rigged character with joint animation as an Avatar, with the box next to 'Joint Animation' checked (found under the "Object" section).
- Create a garment for the character, or add a garment option from the Library, at a desired pose from the Avatar's animation.
→ Simulate in the 3D Window to drape the garment onto the Avatar. - Once complete, navigate to the File menu location, select 'Export', then select 'FBX'.
- Choose 'Export All' in the Export FBX pop-up window.
- Click on 'OK'.
- Open the resulting FBX file in another 3D software package.
→ Observe that the Avatar's joint animation has been exported (keyed at every frame).
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